ARG is a wolf RP group that focuses on our own form of alchemy. Characters can train in their own special arcane arts and develop new forms of it!
 
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 The Skills of your Character

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Jethro
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Guild Master

Posts : 166
Participation : 265

PostSubject: The Skills of your Character   Mon Jan 22, 2018 7:05 am







✹ Introduction

The incorporation of skill points in ARG based on our older site STP (RIP STP). The skills are used in relation to RP events, training, fighting, hunting, and healing. Each character's skills will vary depending on the character and how they are built or how they have trained. ARG has two different types of skill sets: Status Bars (Attributes) and Skill Bars.


✹ The Status Bars


Status Bars are your character's basic attribute and will show your character's current status. These stats work alongside your Skills and will determine how well your initial skills will work. If your Attributes are low, than you may not be able to use your skills . Below are descriptions for each skill:

  • Health - This is the health of your character. When your health drops too low, you will need to seek treatment by an Alchemist or buy a potion from the Guild Shop. If your health is too low, you will not be able to participate in Hunts or Missions. Once your health reaches 0, your character will no longer be able to live, so be careful!
  • Stamina - This indicates how much energy your character has. Lower levels will show that your character is tired. If you don't have enough stamina, you will not be able to participate in certain events until it's recovered.
  • Mana - This is the amount of magical energy your character has. Once it runs out, you can not use magic again until it is replenished.



The Status Bars are NOT TRAINABLE. You will set up your own Attribute values, distributing a total of 1000 points between the three Attributes (with a minimum of 100 per attribute), and after you set those up you cannot increase your character's Health, Stamina, or Mana

For Example: If a character has higher amounts of knowledge about casting spells, than the amount of Mana he looses will be less than someone who doesn't have enough knowledge.


✹ The Initial Skills

Initial Skills are the skills that determine your character's abilities. Below are descriptions for each skill:

  • Knowledge - Indicates how wise your character is.
  • Strength - Indicates how strong your character is.
  • Velocity - Indicates how fast your character is.
  • Agility - Indicates how agile and swift your character is.



Choosing the Initial Skills - Then, HOW IT WORKS?
Each character will be given 120 points to split between each option of skills.
(You must distribute the 220 points among the 4 skills as you prefer, and the total amount of the sum should be 220 points) For example, I could divide my points, so:

Knowledge: 20
Strength:50
Velocity: 15
Agility: 35

*NOTE* Each skill must have a minimum of 10 points and decimal numbers are not allowed



✹ Q & A

Why is it Necessary to Increase my Skills?:
 
How can I train my Skills:
 







~Thank you from the ARG Council~



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